Call for Papers
Following the success of three prior conferences, we cordially invite submissions to the Fourth International Conference on Communities and Technologies (C&T 2009), hosted by The Pennsylvania State University. This biennial meeting serves as a forum for stimulating and disseminating research on the complex connections between communities - both physical and virtual - and information and communication technologies.
C&T 2009 welcomes participation of researchers, designers, educators, and students from the many disciplines and perspectives bearing on the interaction between community and technology. These areas include anthropology, art and architecture, business, cognitive science, communication studies, community informatics, computer science, design studies, education, ergonomics, geography, graphic design, human-computer interaction, information science, information systems, industrial engineering, interaction design, journalism, knowledge management, law, learning science, linguistics and semiotics, management, psychology, requirements engineering, sociology, software engineering, technical communication, and user experience design.
The conference program includes competitively selected, peer-reviewed papers, as well as workshops, tutorials, a doctoral consortium, and invited speakers.
Conference Themes
There are many definitions of community. We focus on the notion of communities as social entities comprised of actors who share something in common; this common element may be geography, needs, interests, practices, organizations, or other bases for social connection. Communities are considered to be a basic unit of social experience. Information and communication technologies (ICTs) can interact with communities in many complex ways. For example, ICTs can support community formation and development by facilitating communication and coordination among members. Conversely, the lack of attention to the surrounding community context may inhibit the design and effective use of ICT innovations. Hence, new research into the creation, use, and evaluation of ICTs aimed at community support is appearing at an increasing rate. New phenomena such as blogs, podcasting, smart mobs, and the popularity of social network software illustrate some of the new areas for research into the powerful and changing connections between community and technology.
Empirical, conceptual, and design contributions are invited, involving a range of methodologies encompassing both qualitative and quantitative approaches. These might include application designs, innovative frameworks, case studies, ethnographies, experiments, survey research, network analyses, or economic studies.
Topics appropriate for submission to this conference are manifold. Examples of some of the vibrant areas of communities and technology research include, but are not limited to:
- (Virtual) community formation and development
- Communities of interest, communities of practice, knowledge sharing and organizational learning
- Communities and innovation
- Community informatics
- Technical support for communities
- Innovative applications of communityware
- Ad hoc communities and ICTs
- Innovations in community technology design
- System platforms for e-community research
- Design methods for communityware
- ICTs and geographical business communities (e.g. clusters and/or regional development)
- ICTs and virtual business communities
- Community-oriented e-commerce business models
- Social capital, communities, and technology
- Interactions between online and offline communities
- Communities and e-government
- Ethnographic and case studies of virtual communities
- Trust, privacy and security issues in virtual communities
- Communities, technology and social movements
- Interaction in large scale online communities
- Persistent conversation in technology-facilitated communities
- Supporting collaboration in local and distributed communities
- Economics of technology-facilitated communities
- Inter-organizational communities and technology
- Communities, technology, and learning/education
Please format papers in ACM format. Papers must be no longer than ten pages, including all additional material such as references, appendices, and figures. Full papers must include a title, sufficient space for the author name(s) to appear on the paper, contact information and affiliations, abstract, keywords, body, and references.
Please note: When submitting a paper, be sure to include key words. Below is a list of recommended key words to get you started. However, you may also use other key words as applicable to your content.
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Access Activity theory Ad hoc communities and ICTs Affect & computing Altruism Analysis of collective practices Applications for underserved users Approaches to social design Appropriation Barriers to access Blending communities with other services Business clusters Business communities Campaigning groups Case studies Civic informatics Civic network design Civic participation Cohesion Collaboration Collaboration/communication processes Collaborative learning Collaborative sensemaking Collective Goods Communities and e-government Communities of caregivers Communities of patients Communities of practice Community engineering/building Community formation and development Community group cohesion Community informatics Community lifecycle Community management Community mining Community networking Community of passion Community of practice Community support as socio-technical design Community wireless networks Communityware Computer-mediated communication Cooperation Creativity Culture and Computing Design Design and evaluation processes Design for communities not community design Design issues of technologies for community (especially, persona and scenario based design) Design WITH communities Digital democracy Digital government Digitally mediated self-presentation Distributed and mobile computing Distributed care Distributed creativity Economics of technology-facilitated communities Educational communities E-Learning Empathy End-user development Enterprise Establishing social capital Ethnographic and case studies of virtual communities Ethnography Evaluation methods Expertise sharing Facilitation of communities Forming and maintaining social relationships Gender Gender and Technology Healthcare and communities (healthcare network ICTD ICT4D Identity Inequality |
Information quality of communities Information Visualization Innovation communities/crowd sourcing Interaction in large scale online communities Interactions between online and offline communities Intercultural communication/collaboration Intercultural communication/cooperation Interdisciplinary design Intrapersonal conflict IT and organizational change Knowledge managament and knowledge sharing Knowledge management Knowledge management in communities Latin American applications of ICT Learning Learning community Marginalization Materiality of digital artifacts Media and new media policy Mediated communication Medical issues such as doctor-patient network Metrics Motivation and incentives for participation Network of practice Online communities Online health care groups Online social network sites Open community Participatory design Perceptions of others via online representations (platform) integration Privacy Public interest Qualitative research Question-answer forums Reflective practice Requirements engineering for social computing Scientific collaboratories Sentiment mining Shared practice Social bookmarking Social capital and social networks Social capital, communities, and technology Social capital management Social computing Social influence Social networks Social network analysis Social networks/social media/social technology Social presence Social regulation Social roles in large communities Social/collective identity-building Socio-technical approaches Socio-technical systems Sociotechnical systems and design Support for innovation Sustainability/environmental sustainability/green HCI Technical-infrastructure Technology & the third sector Technology in developing regions Technology-enhanced workplace learning Tourism communities Ubiquitous user interfaces Urban informatics/urban technology/urban media Usability issues of technologies for community User driven innovation User innovation communities Virtual and face-to-face-interaction/hybrid communication Virtual community Virtual worlds Visualization Visualization techniques for community (Virtual) community formation and development Web 2.0 Youth |
TBA
Conference Organizers and Contact Information
The 2009 meeting is being organized by Jack Carroll of The Pennsylvania State University. Questions regarding C&T 2009 should be sent to the conference email address: jcarroll@ist.psu.edu.